#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
float a = vec2(1.0f).y;
float b = vec3(1.0f).z;
float c = vec4(1.0f).w;