20 lines
299 B
GLSL
20 lines
299 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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vec3 v;
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};
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S P = S(vec3(0.0f, 0.0f, 0.0f));
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void f() {
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P.v = vec3(1.0f, 2.0f, 3.0f);
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P.v.x = 1.0f;
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P.v.y = 2.0f;
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P.v.z = 3.0f;
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}
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