19 lines
325 B
GLSL
19 lines
325 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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int i;
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uint u;
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float f;
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bool b;
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};
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void f() {
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S v[4] = S[4](S(0, 0u, 0.0f, false), S(0, 0u, 0.0f, false), S(0, 0u, 0.0f, false), S(0, 0u, 0.0f, false));
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}
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