47 lines
1.0 KiB
GLSL
47 lines
1.0 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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vec2 a = vec2(0.0f, 0.0f);
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vec2 b = vec2(0.0f, 0.0f);
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a = vec2(1.0f, 1.0f);
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float x_25 = a.x;
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a.x = (x_25 + 0.5f);
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b = frac(a);
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float x_31 = b.x;
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if ((x_31 == 0.5f)) {
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'frac' : no matching overloaded function found
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ERROR: 0:12: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
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ERROR: 0:12: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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