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This makes all backends register the default queue at device initialization time, so that the same queue is returned by each call to GetDefaultQueue. All usages of CreateQueue are replaced by GetDefaultQueue except a couple ones that could use the queue initialized by DawnTest::SetUp. A deprecation warning mechanism is added so that users of Dawn can now that they should upgrade their usage of the API. It also comes with a backdoor so we can test that they are emitted. New DeprecatedAPITests are added that will contain tests for deprecated APIs, and will also check that deprecation warnings are produced. The special casing of GetDefaultQueue in the wire will be done in a follow-up CL to ease the review. It happens to work through the regular wire mechanisms at the moment but returns a different object on each GetDefaultQueue call. Bug: dawn:22 Change-Id: I78dc1fa474769674278d30040e8d05c658b88360 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
369 lines
16 KiB
C++
369 lines
16 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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#include "common/Constants.h"
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#include <array>
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using namespace testing;
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using namespace dawn_wire;
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class WireArgumentTests : public WireTest {
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public:
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WireArgumentTests() {
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}
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~WireArgumentTests() override = default;
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};
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// Test that the wire is able to send numerical values
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TEST_F(WireArgumentTests, ValueArgument) {
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WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
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WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(encoder, nullptr);
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wgpuComputePassEncoderDispatch(pass, 1, 2, 3);
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WGPUCommandEncoder apiEncoder = api.GetNewCommandEncoder();
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EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr)).WillOnce(Return(apiEncoder));
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WGPUComputePassEncoder apiPass = api.GetNewComputePassEncoder();
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EXPECT_CALL(api, CommandEncoderBeginComputePass(apiEncoder, nullptr)).WillOnce(Return(apiPass));
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EXPECT_CALL(api, ComputePassEncoderDispatch(apiPass, 1, 2, 3)).Times(1);
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FlushClient();
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}
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// Test that the wire is able to send arrays of numerical values
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TEST_F(WireArgumentTests, ValueArrayArgument) {
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// Create a bindgroup.
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WGPUBindGroupLayoutDescriptor bglDescriptor = {};
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bglDescriptor.bindingCount = 0;
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bglDescriptor.bindings = nullptr;
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WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
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WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
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EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)).WillOnce(Return(apiBgl));
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WGPUBindGroupDescriptor bindGroupDescriptor = {};
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bindGroupDescriptor.layout = bgl;
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bindGroupDescriptor.bindingCount = 0;
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bindGroupDescriptor.bindings = nullptr;
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WGPUBindGroup bindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescriptor);
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WGPUBindGroup apiBindGroup = api.GetNewBindGroup();
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EXPECT_CALL(api, DeviceCreateBindGroup(apiDevice, _)).WillOnce(Return(apiBindGroup));
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// Use the bindgroup in SetBindGroup that takes an array of value offsets.
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WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
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WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(encoder, nullptr);
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std::array<uint32_t, 4> testOffsets = {0, 42, 0xDEAD'BEEFu, 0xFFFF'FFFFu};
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wgpuComputePassEncoderSetBindGroup(pass, 0, bindGroup, testOffsets.size(), testOffsets.data());
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WGPUCommandEncoder apiEncoder = api.GetNewCommandEncoder();
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EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr)).WillOnce(Return(apiEncoder));
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WGPUComputePassEncoder apiPass = api.GetNewComputePassEncoder();
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EXPECT_CALL(api, CommandEncoderBeginComputePass(apiEncoder, nullptr)).WillOnce(Return(apiPass));
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EXPECT_CALL(api, ComputePassEncoderSetBindGroup(
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apiPass, 0, apiBindGroup, testOffsets.size(),
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MatchesLambda([testOffsets](const uint32_t* offsets) -> bool {
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for (size_t i = 0; i < testOffsets.size(); i++) {
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if (offsets[i] != testOffsets[i]) {
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return false;
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}
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}
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return true;
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})));
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FlushClient();
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}
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// Test that the wire is able to send C strings
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TEST_F(WireArgumentTests, CStringArgument) {
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// Create shader module
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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vertexDescriptor.codeSize = 0;
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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// Create the color state descriptor
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WGPUBlendDescriptor blendDescriptor = {};
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blendDescriptor.operation = WGPUBlendOperation_Add;
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blendDescriptor.srcFactor = WGPUBlendFactor_One;
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blendDescriptor.dstFactor = WGPUBlendFactor_One;
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WGPUColorStateDescriptor colorStateDescriptor = {};
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colorStateDescriptor.format = WGPUTextureFormat_RGBA8Unorm;
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colorStateDescriptor.alphaBlend = blendDescriptor;
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colorStateDescriptor.colorBlend = blendDescriptor;
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colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
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// Create the input state
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WGPUVertexStateDescriptor vertexState = {};
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vertexState.indexFormat = WGPUIndexFormat_Uint32;
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vertexState.vertexBufferCount = 0;
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vertexState.vertexBuffers = nullptr;
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// Create the rasterization state
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WGPURasterizationStateDescriptor rasterizationState = {};
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rasterizationState.frontFace = WGPUFrontFace_CCW;
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rasterizationState.cullMode = WGPUCullMode_None;
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rasterizationState.depthBias = 0;
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rasterizationState.depthBiasSlopeScale = 0.0;
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rasterizationState.depthBiasClamp = 0.0;
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// Create the depth-stencil state
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WGPUStencilStateFaceDescriptor stencilFace = {};
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stencilFace.compare = WGPUCompareFunction_Always;
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stencilFace.failOp = WGPUStencilOperation_Keep;
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stencilFace.depthFailOp = WGPUStencilOperation_Keep;
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stencilFace.passOp = WGPUStencilOperation_Keep;
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WGPUDepthStencilStateDescriptor depthStencilState = {};
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depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8;
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depthStencilState.depthWriteEnabled = false;
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depthStencilState.depthCompare = WGPUCompareFunction_Always;
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depthStencilState.stencilBack = stencilFace;
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depthStencilState.stencilFront = stencilFace;
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depthStencilState.stencilReadMask = 0xff;
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depthStencilState.stencilWriteMask = 0xff;
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// Create the pipeline layout
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WGPUPipelineLayoutDescriptor layoutDescriptor = {};
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layoutDescriptor.bindGroupLayoutCount = 0;
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layoutDescriptor.bindGroupLayouts = nullptr;
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WGPUPipelineLayout layout = wgpuDeviceCreatePipelineLayout(device, &layoutDescriptor);
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WGPUPipelineLayout apiLayout = api.GetNewPipelineLayout();
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EXPECT_CALL(api, DeviceCreatePipelineLayout(apiDevice, _)).WillOnce(Return(apiLayout));
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// Create pipeline
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WGPURenderPipelineDescriptor pipelineDescriptor = {};
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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WGPUProgrammableStageDescriptor fragmentStage = {};
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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pipelineDescriptor.fragmentStage = &fragmentStage;
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pipelineDescriptor.colorStateCount = 1;
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pipelineDescriptor.colorStates = &colorStateDescriptor;
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pipelineDescriptor.sampleCount = 1;
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pipelineDescriptor.sampleMask = 0xFFFFFFFF;
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pipelineDescriptor.alphaToCoverageEnabled = false;
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pipelineDescriptor.layout = layout;
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pipelineDescriptor.vertexState = &vertexState;
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pipelineDescriptor.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
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pipelineDescriptor.rasterizationState = &rasterizationState;
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pipelineDescriptor.depthStencilState = &depthStencilState;
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wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
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WGPURenderPipeline apiDummyPipeline = api.GetNewRenderPipeline();
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EXPECT_CALL(api,
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DeviceCreateRenderPipeline(
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apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
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return desc->vertexStage.entryPoint == std::string("main");
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})))
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.WillOnce(Return(apiDummyPipeline));
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FlushClient();
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}
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// Test that the wire is able to send objects as value arguments
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TEST_F(WireArgumentTests, ObjectAsValueArgument) {
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WGPUCommandEncoder cmdBufEncoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
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WGPUCommandEncoder apiEncoder = api.GetNewCommandEncoder();
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EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr)).WillOnce(Return(apiEncoder));
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WGPUBufferDescriptor descriptor = {};
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descriptor.size = 8;
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descriptor.usage =
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static_cast<WGPUBufferUsage>(WGPUBufferUsage_CopySrc | WGPUBufferUsage_CopyDst);
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WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
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WGPUBuffer apiBuffer = api.GetNewBuffer();
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EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _))
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.WillOnce(Return(apiBuffer))
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.RetiresOnSaturation();
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wgpuCommandEncoderCopyBufferToBuffer(cmdBufEncoder, buffer, 0, buffer, 4, 4);
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EXPECT_CALL(api, CommandEncoderCopyBufferToBuffer(apiEncoder, apiBuffer, 0, apiBuffer, 4, 4));
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FlushClient();
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}
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// Test that the wire is able to send array of objects
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TEST_F(WireArgumentTests, ObjectsAsPointerArgument) {
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WGPUCommandBuffer cmdBufs[2];
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WGPUCommandBuffer apiCmdBufs[2];
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// Create two command buffers we need to use a GMock sequence otherwise the order of the
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// CreateCommandEncoder might be swapped since they are equivalent in term of matchers
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Sequence s;
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for (int i = 0; i < 2; ++i) {
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WGPUCommandEncoder cmdBufEncoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
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cmdBufs[i] = wgpuCommandEncoderFinish(cmdBufEncoder, nullptr);
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WGPUCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
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EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr))
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.InSequence(s)
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.WillOnce(Return(apiCmdBufEncoder));
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apiCmdBufs[i] = api.GetNewCommandBuffer();
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EXPECT_CALL(api, CommandEncoderFinish(apiCmdBufEncoder, nullptr))
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.WillOnce(Return(apiCmdBufs[i]));
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}
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// Create queue
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WGPUQueue queue = wgpuDeviceGetDefaultQueue(device);
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WGPUQueue apiQueue = api.GetNewQueue();
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EXPECT_CALL(api, DeviceGetDefaultQueue(apiDevice)).WillOnce(Return(apiQueue));
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// Submit command buffer and check we got a call with both API-side command buffers
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wgpuQueueSubmit(queue, 2, cmdBufs);
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EXPECT_CALL(
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api, QueueSubmit(apiQueue, 2, MatchesLambda([=](const WGPUCommandBuffer* cmdBufs) -> bool {
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return cmdBufs[0] == apiCmdBufs[0] && cmdBufs[1] == apiCmdBufs[1];
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})));
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FlushClient();
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}
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// Test that the wire is able to send structures that contain pure values (non-objects)
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TEST_F(WireArgumentTests, StructureOfValuesArgument) {
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WGPUSamplerDescriptor descriptor = {};
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descriptor.magFilter = WGPUFilterMode_Linear;
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descriptor.minFilter = WGPUFilterMode_Nearest;
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descriptor.mipmapFilter = WGPUFilterMode_Linear;
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descriptor.addressModeU = WGPUAddressMode_ClampToEdge;
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descriptor.addressModeV = WGPUAddressMode_Repeat;
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descriptor.addressModeW = WGPUAddressMode_MirrorRepeat;
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descriptor.lodMinClamp = kLodMin;
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descriptor.lodMaxClamp = kLodMax;
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descriptor.compare = WGPUCompareFunction_Never;
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wgpuDeviceCreateSampler(device, &descriptor);
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WGPUSampler apiDummySampler = api.GetNewSampler();
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EXPECT_CALL(api, DeviceCreateSampler(
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apiDevice, MatchesLambda([](const WGPUSamplerDescriptor* desc) -> bool {
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return desc->nextInChain == nullptr &&
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desc->magFilter == WGPUFilterMode_Linear &&
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desc->minFilter == WGPUFilterMode_Nearest &&
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desc->mipmapFilter == WGPUFilterMode_Linear &&
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desc->addressModeU == WGPUAddressMode_ClampToEdge &&
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desc->addressModeV == WGPUAddressMode_Repeat &&
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desc->addressModeW == WGPUAddressMode_MirrorRepeat &&
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desc->compare == WGPUCompareFunction_Never &&
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desc->lodMinClamp == kLodMin && desc->lodMaxClamp == kLodMax;
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})))
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.WillOnce(Return(apiDummySampler));
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FlushClient();
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}
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// Test that the wire is able to send structures that contain objects
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TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
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WGPUBindGroupLayoutDescriptor bglDescriptor = {};
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bglDescriptor.bindingCount = 0;
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bglDescriptor.bindings = nullptr;
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WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
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WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
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EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)).WillOnce(Return(apiBgl));
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WGPUPipelineLayoutDescriptor descriptor = {};
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descriptor.bindGroupLayoutCount = 1;
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descriptor.bindGroupLayouts = &bgl;
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wgpuDeviceCreatePipelineLayout(device, &descriptor);
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WGPUPipelineLayout apiDummyLayout = api.GetNewPipelineLayout();
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EXPECT_CALL(api, DeviceCreatePipelineLayout(
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apiDevice,
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MatchesLambda([apiBgl](const WGPUPipelineLayoutDescriptor* desc) -> bool {
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return desc->nextInChain == nullptr &&
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desc->bindGroupLayoutCount == 1 &&
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desc->bindGroupLayouts[0] == apiBgl;
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})))
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.WillOnce(Return(apiDummyLayout));
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FlushClient();
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}
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// Test that the wire is able to send structures that contain objects
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TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
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static constexpr int NUM_BINDINGS = 3;
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WGPUBindGroupLayoutEntry bindings[NUM_BINDINGS]{
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{0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, false,
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WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
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{1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, false,
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WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
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{2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
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WGPUBindingType_UniformBuffer, false, false, WGPUTextureViewDimension_2D,
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WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
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};
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WGPUBindGroupLayoutDescriptor bglDescriptor = {};
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bglDescriptor.bindingCount = NUM_BINDINGS;
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bglDescriptor.bindings = bindings;
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wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
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WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
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EXPECT_CALL(
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api,
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DeviceCreateBindGroupLayout(
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apiDevice, MatchesLambda([bindings](const WGPUBindGroupLayoutDescriptor* desc) -> bool {
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for (int i = 0; i < NUM_BINDINGS; ++i) {
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const auto& a = desc->bindings[i];
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const auto& b = bindings[i];
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if (a.binding != b.binding || a.visibility != b.visibility ||
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a.type != b.type) {
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return false;
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}
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}
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return desc->nextInChain == nullptr && desc->bindingCount == 3;
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})))
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.WillOnce(Return(apiBgl));
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FlushClient();
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}
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// Test passing nullptr instead of objects - array of objects version
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TEST_F(WireArgumentTests, DISABLED_NullptrInArray) {
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WGPUBindGroupLayout nullBGL = nullptr;
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WGPUPipelineLayoutDescriptor descriptor = {};
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descriptor.bindGroupLayoutCount = 1;
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descriptor.bindGroupLayouts = &nullBGL;
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wgpuDeviceCreatePipelineLayout(device, &descriptor);
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EXPECT_CALL(api,
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DeviceCreatePipelineLayout(
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apiDevice, MatchesLambda([](const WGPUPipelineLayoutDescriptor* desc) -> bool {
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return desc->nextInChain == nullptr && desc->bindGroupLayoutCount == 1 &&
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desc->bindGroupLayouts[0] == nullptr;
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})))
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.WillOnce(Return(nullptr));
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FlushClient();
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}
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