22 lines
566 B
HLSL
22 lines
566 B
HLSL
struct VertexOutputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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float4 position;
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};
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struct tint_symbol {
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int loc0 : TEXCOORD0;
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uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float4 position : SV_Position;
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};
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tint_symbol main() {
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const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.position};
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return tint_symbol_2;
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}
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