22 lines
659 B
HLSL
22 lines
659 B
HLSL
struct MyStruct {
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float f1;
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};
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struct tint_symbol {
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float4 value : SV_Target0;
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};
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static const int v1 = 1;
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static const uint v2 = 1u;
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static const float v3 = 1.0f;
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static const int3 v4 = int3(1, 1, 1);
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static const uint3 v5 = uint3(1u, 1u, 1u);
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static const float3 v6 = float3(1.0f, 1.0f, 1.0f);
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static const float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f));
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static const MyStruct v8 = {0.0f};
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static const float v9[10] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
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tint_symbol main() {
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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