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Roll third_party/glslang/ 29c9135d0..b481744ae (18 commits)29c9135d06..b481744aea
$ git log 29c9135d0..b481744ae --date=short --no-merges --format='%ad %ae %s' 2020-07-14 bclayton Give build_info.py the executable bit 2020-07-14 cepheus Fix recently found non-determinism with gl_WorldToObject3x4EXT. 2020-07-14 cepheus Non-determinism: Remove test file that seems to trigger non-determinism. 2020-07-13 bclayton Add bison license to LICENSE.txt 2020-07-13 bclayton CMake: Move project() to top of CMakeLists.txt 2020-07-13 bclayton Kokoro: Print test output to stdout 2020-07-13 cepheus Fix comma in licence checker. 2020-07-13 cepheus Revert "Merge pull request #2330 from ShabbyX/optimize_for_angle" 2020-07-13 cepheus Fix a couple lines that were too long, to retrigger bots. 2020-07-13 cepheus Fix #2329: don't use invalid initializers. 2020-07-12 bclayton Add missing comma from license-checker.cfg 2020-07-12 ccom Common: include standard headers before doing any defines 2020-07-10 bclayton Fix CMake rules when nesting CMake projects 2020-07-10 bclayton Attempt to fix chromium builds 2020-06-17 bclayton Generate build information from CHANGES.md 2020-07-03 ShabbyX Customize glslang.y to GLSLANG_ANGLE 2020-07-03 ShabbyX Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-07 bclayton Use CMake's builtin functionality for PCHs Created with: roll-dep third_party/glslang Roll third_party/shaderc/ 1402ed576..5515d2a0c (5 commits)1402ed5765..5515d2a0c2
$ git log 1402ed576..5515d2a0c --date=short --no-merges --format='%ad %ae %s' 2020-07-14 rharrison Roll 5 dependencies (#1102) 2020-07-13 dneto Add CMake support for buildint Tint in third_party (#1090) 2020-07-13 dneto Roll-deps: effcee trunk is "main" now (#1096) 2020-07-13 jiajie.hu Improve how GN finds auto-generated SPIRV-Tools headers (#1101) 2020-07-08 bclayton Remove pushing / popping -fPIC for glslang (#1098) Created with: roll-dep third_party/shaderc Roll third_party/spirv-cross/ 559b21c6c..6575e451f (2 commits)559b21c6c9..6575e451f5
$ git log 559b21c6c..6575e451f --date=short --no-merges --format='%ad %ae %s' 2020-07-11 post MSVC 2013: Fix silently broken builds. 2020-07-07 troughton MSL: Ensure OpStore source operands are marked for inclusion in function arguments Created with: roll-dep third_party/spirv-cross Roll third_party/SPIRV-Tools/ 2fbeb04b6..4c33fb0d3 (19 commits)2fbeb04b6e..4c33fb0d3d
$ git log 2fbeb04b6..4c33fb0d3 --date=short --no-merges --format='%ad %ae %s' 2020-07-14 jaebaek Rewrite KillDebugDeclares() (#3513) 2020-07-14 andreperezmaselco.developer spirv-fuzz: Fix instruction insertion issue (#3521) 2020-07-14 andreperezmaselco.developer spirv-fuzz: Implement the OpMatrixTimesMatrix linear algebra case (#3527) 2020-07-14 greg Add support to GPU-AV instrumentation for Task and Mesh shaders (#3512) 2020-07-14 andreperezmaselco.developer spirv-fuzz: Support adding dead break from back-edge block (#3519) 2020-07-14 andreperezmaselco.developer Support OpPhi when replacing boolean constant operand (#3518) 2020-07-12 vasniktel spirv-fuzz: TransformationAddSynonyms (#3447) 2020-07-11 vasniktel spirv-fuzz: Remove unused functions (#3510) 2020-07-11 vasniktel spirv-fuzz: Minor refactoring (#3507) 2020-07-10 greg Preserve OpenCL.DebugInfo.100 through elim-local-single-store (#3498) 2020-07-10 jaebaek Preserve debug info in vector DCE pass (#3497) 2020-07-10 stefano.milizia00 Implement transformation to record synonymous constants. (#3494) 2020-07-09 jaebaek Fix build failure (#3508) 2020-07-09 greg Upgrade elim-local-single-block for OpenCL.DebugInfo.100 (#3451) 2020-07-09 vasniktel spirv-fuzz: TransformationReplaceParameterWithGlobal (#3434) 2020-07-09 andreperezmaselco.developer Implement the OpMatrixTimesVector linear algebra case (#3500) 2020-07-08 jaebaek Preserve OpenCL.100.DebugInfo in reduce-load-size pass (#3492) 2020-07-08 andreperezmaselco.developer spirv-fuzz: Add image sample unused components transformation (#3439) 2020-07-07 andreperezmaselco.developer spirv-fuzz: Add variables with workgroup storage class (#3485) Created with: roll-dep third_party/SPIRV-Tools Roll third_party/tint/ 7b819aa16..16890b9ce (10 commits) https://dawn.googlesource.com/tint/+log/7b819aa16240..16890b9ce8b7 $ git log 7b819aa16..16890b9ce --date=short --no-merges --format='%ad %ae %s' 2020-07-14 dsinclair Add determination of entrypoint callees. 2020-07-14 dsinclair Update cube example 2020-07-13 dneto [spirv-reader] Refactor how we emit const definitions 2020-07-13 dneto [spirv-reader] avoid using WGSL reserved words 2020-07-10 dsinclair [msl-writer] Fix output of array-of-array. 2020-07-08 dsinclair [msl-writer] Add variable declarations. 2020-07-08 dsinclair [msl-writer] Better error message for missing statement and expression. 2020-07-08 dsinclair [msl-writer] Add missing include. 2020-07-08 dsinclair [msl-writer] Handle remapping remap collisions. 2020-07-08 dsinclair Fixup format parsing in sample app. Created with: roll-dep third_party/tint Change-Id: Ic5b80386b8a14283d57c906ba4dd330364443f88 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24860 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%