mirror of
https://github.com/encounter/dawn-cmake.git
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For now only StorageBuffer and UniformBuffer bindings are supported as we don't have samplers yet.
119 lines
4.6 KiB
C++
119 lines
4.6 KiB
C++
// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/vulkan/BindGroupVk.h"
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#include "BindGroupLayoutVk.h"
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#include "BufferVk.h"
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#include "FencedDeleter.h"
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#include "VulkanBackend.h"
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namespace backend { namespace vulkan {
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BindGroup::BindGroup(BindGroupBuilder* builder) : BindGroupBase(builder) {
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// Create a pool to hold our descriptor set.
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// TODO(cwallez@chromium.org): This horribly inefficient, find a way to be better, for
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// example by having one pool per bind group layout instead.
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uint32_t numPoolSizes = 0;
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auto poolSizes = ToBackend(GetLayout())->ComputePoolSizes(&numPoolSizes);
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VkDescriptorPoolCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.maxSets = 1;
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createInfo.poolSizeCount = numPoolSizes;
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createInfo.pPoolSizes = poolSizes.data();
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Device* device = ToBackend(GetDevice());
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if (device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo, nullptr, &mPool) !=
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VK_SUCCESS) {
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ASSERT(false);
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}
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// Now do the allocation of one descriptor set, this is very suboptimal too.
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VkDescriptorSetLayout vkLayout = ToBackend(GetLayout())->GetHandle();
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VkDescriptorSetAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.descriptorPool = mPool;
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allocateInfo.descriptorSetCount = 1;
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allocateInfo.pSetLayouts = &vkLayout;
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if (device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo, &mHandle) !=
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VK_SUCCESS) {
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ASSERT(false);
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}
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// Now do a write of a single descriptor set with all possible chained data allocated on the
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// stack.
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uint32_t numWrites = 0;
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std::array<VkWriteDescriptorSet, kMaxBindingsPerGroup> writes;
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std::array<VkDescriptorBufferInfo, kMaxBindingsPerGroup> writeBufferInfo;
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const auto& layoutInfo = GetLayout()->GetBindingInfo();
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for (uint32_t bindingIndex : IterateBitSet(layoutInfo.mask)) {
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auto& write = writes[numWrites];
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.pNext = nullptr;
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write.dstSet = mHandle;
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write.dstBinding = bindingIndex;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VulkanDescriptorType(layoutInfo.types[bindingIndex]);
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switch (layoutInfo.types[bindingIndex]) {
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case nxt::BindingType::UniformBuffer:
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case nxt::BindingType::StorageBuffer: {
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BufferViewBase* view = GetBindingAsBufferView(bindingIndex);
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Buffer* buffer = ToBackend(view->GetBuffer());
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writeBufferInfo[numWrites].buffer = buffer->GetHandle();
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writeBufferInfo[numWrites].offset = view->GetOffset();
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writeBufferInfo[numWrites].range = view->GetSize();
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write.pBufferInfo = &writeBufferInfo[numWrites];
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} break;
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case nxt::BindingType::Sampler:
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case nxt::BindingType::SampledTexture:
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default:
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UNREACHABLE();
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}
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numWrites++;
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}
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device->fn.UpdateDescriptorSets(device->GetVkDevice(), numWrites, writes.data(), 0,
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nullptr);
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}
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BindGroup::~BindGroup() {
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// The descriptor set doesn't need to be delete because it's done implicitly when the
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// descriptor pool is destroyed.
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mHandle = VK_NULL_HANDLE;
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if (mPool != VK_NULL_HANDLE) {
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ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mPool);
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mPool = VK_NULL_HANDLE;
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}
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}
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VkDescriptorSet BindGroup::GetHandle() const {
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return mHandle;
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}
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}} // namespace backend::vulkan
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