16 lines
283 B
WebGPU Shading Language
16 lines
283 B
WebGPU Shading Language
fn f_1() {
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var v : u32 = 0u;
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var offset_1 : u32 = 0u;
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var count : u32 = 0u;
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let x_13 : u32 = v;
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let x_14 : u32 = offset_1;
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let x_15 : u32 = count;
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let x_11 : u32 = extractBits(x_13, x_14, x_15);
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return;
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}
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@stage(compute) @workgroup_size(1, 1, 1)
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fn f() {
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f_1();
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}
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