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Destroying a device will implicit destroy all its child objects. Attempting to use a child object after results in a fatal error. Bug: dawn:384 Change-Id: I43c27c92cacde759be83cca79ac890f41bac3927 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37002 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNWIRE_SERVER_OBJECTSTORAGE_H_
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#define DAWNWIRE_SERVER_OBJECTSTORAGE_H_
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#include "dawn_wire/WireCmd_autogen.h"
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#include "dawn_wire/WireServer.h"
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#include <algorithm>
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#include <map>
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#include <unordered_set>
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namespace dawn_wire { namespace server {
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template <typename T>
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struct ObjectDataBase {
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// The backend-provided handle and generation to this object.
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T handle;
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uint32_t generation = 0;
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// Whether this object has been allocated, used by the KnownObjects queries
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// TODO(cwallez@chromium.org): make this an internal bit vector in KnownObjects.
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bool allocated;
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ObjectDataBase<WGPUDevice>* device = nullptr;
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};
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// Stores what the backend knows about the type.
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template <typename T>
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struct ObjectData : public ObjectDataBase<T> {};
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enum class BufferMapWriteState { Unmapped, Mapped, MapError };
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template <>
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struct ObjectData<WGPUBuffer> : public ObjectDataBase<WGPUBuffer> {
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// TODO(enga): Use a tagged pointer to save space.
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std::unique_ptr<MemoryTransferService::ReadHandle> readHandle;
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std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle;
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BufferMapWriteState mapWriteState = BufferMapWriteState::Unmapped;
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};
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// Pack the ObjectType and ObjectId as a single value for storage in
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// an std::unordered_set. This lets us avoid providing our own hash and
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// equality comparison operators.
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inline uint64_t PackObjectTypeAndId(ObjectType type, ObjectId id) {
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static_assert(sizeof(ObjectType) * 8 <= 32, "");
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static_assert(sizeof(ObjectId) * 8 <= 32, "");
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return (static_cast<uint64_t>(type) << 32) + id;
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}
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inline std::pair<ObjectType, ObjectId> UnpackObjectTypeAndId(uint64_t payload) {
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ObjectType type = static_cast<ObjectType>(payload >> 32);
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ObjectId id = payload & 0xFFFFFFFF;
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return std::make_pair(type, id);
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}
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template <>
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struct ObjectData<WGPUDevice> : public ObjectDataBase<WGPUDevice> {
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std::unordered_set<uint64_t> childObjectTypesAndIds;
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};
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// Keeps track of the mapping between client IDs and backend objects.
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template <typename T>
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class KnownObjects {
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public:
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using Data = ObjectData<T>;
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KnownObjects() {
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// Reserve ID 0 so that it can be used to represent nullptr for optional object values
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// in the wire format. However don't tag it as allocated so that it is an error to ask
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// KnownObjects for ID 0.
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Data reservation;
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reservation.handle = nullptr;
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reservation.allocated = false;
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mKnown.push_back(std::move(reservation));
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}
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// Get a backend objects for a given client ID.
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// Returns nullptr if the ID hasn't previously been allocated.
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const Data* Get(uint32_t id) const {
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if (id >= mKnown.size()) {
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return nullptr;
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}
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const Data* data = &mKnown[id];
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if (!data->allocated) {
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return nullptr;
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}
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return data;
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}
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Data* Get(uint32_t id) {
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if (id >= mKnown.size()) {
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return nullptr;
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}
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Data* data = &mKnown[id];
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if (!data->allocated) {
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return nullptr;
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}
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return data;
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}
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// Allocates the data for a given ID and returns it.
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// Returns nullptr if the ID is already allocated, or too far ahead, or if ID is 0 (ID 0 is
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// reserved for nullptr). Invalidates all the Data*
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Data* Allocate(uint32_t id) {
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if (id == 0 || id > mKnown.size()) {
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return nullptr;
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}
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Data data;
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data.allocated = true;
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data.handle = nullptr;
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if (id >= mKnown.size()) {
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mKnown.push_back(std::move(data));
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return &mKnown.back();
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}
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if (mKnown[id].allocated) {
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return nullptr;
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}
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mKnown[id] = std::move(data);
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return &mKnown[id];
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}
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// Marks an ID as deallocated
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void Free(uint32_t id) {
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ASSERT(id < mKnown.size());
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mKnown[id].allocated = false;
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}
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std::vector<T> AcquireAllHandles() {
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std::vector<T> objects;
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for (Data& data : mKnown) {
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if (data.allocated && data.handle != nullptr) {
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objects.push_back(data.handle);
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data.allocated = false;
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data.handle = nullptr;
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}
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}
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return objects;
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}
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private:
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std::vector<Data> mKnown;
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};
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// ObjectIds are lost in deserialization. Store the ids of deserialized
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// objects here so they can be used in command handlers. This is useful
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// for creating ReturnWireCmds which contain client ids
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template <typename T>
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class ObjectIdLookupTable {
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public:
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void Store(T key, ObjectId id) {
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mTable[key] = id;
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}
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// Return the cached ObjectId, or 0 (null handle)
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ObjectId Get(T key) const {
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const auto it = mTable.find(key);
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if (it != mTable.end()) {
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return it->second;
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}
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return 0;
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}
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void Remove(T key) {
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auto it = mTable.find(key);
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if (it != mTable.end()) {
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mTable.erase(it);
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}
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}
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private:
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std::map<T, ObjectId> mTable;
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};
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}} // namespace dawn_wire::server
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#endif // DAWNWIRE_SERVER_OBJECTSTORAGE_H_
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