dawn-cmake/test/tint/builtins/gen/literal/abs/5ad50a.wgsl.expected.wgsl

23 lines
375 B
WebGPU Shading Language

fn abs_5ad50a() {
var res : vec3<i32> = abs(vec3<i32>(1i));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
abs_5ad50a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
abs_5ad50a();
}
@compute @workgroup_size(1)
fn compute_main() {
abs_5ad50a();
}