14 lines
328 B
HLSL
14 lines
328 B
HLSL
Texture2D arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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RWByteAddressBuffer prevent_dce : register(u0, space2);
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void textureSample_0dff6c() {
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float res = arg_0.Sample(arg_1, (1.0f).xx, (1).xx).x;
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prevent_dce.Store(0u, asuint(res));
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}
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void fragment_main() {
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textureSample_0dff6c();
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return;
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}
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