38 lines
675 B
GLSL
38 lines
675 B
GLSL
#version 310 es
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
precision highp float;
|
|
|
|
struct S {
|
|
f16mat4x3 matrix;
|
|
f16vec3 vector;
|
|
uint pad;
|
|
uint pad_1;
|
|
};
|
|
|
|
struct S_std140 {
|
|
f16vec3 matrix_0;
|
|
f16vec3 matrix_1;
|
|
f16vec3 matrix_2;
|
|
f16vec3 matrix_3;
|
|
f16vec3 vector;
|
|
uint pad;
|
|
uint pad_1;
|
|
};
|
|
|
|
layout(binding = 0, std140) uniform data_block_std140_ubo {
|
|
S_std140 inner;
|
|
} data;
|
|
|
|
f16mat4x3 load_data_inner_matrix() {
|
|
return f16mat4x3(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2, data.inner.matrix_3);
|
|
}
|
|
|
|
void tint_symbol() {
|
|
f16vec4 x = (data.inner.vector * load_data_inner_matrix());
|
|
}
|
|
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|