dawn-cmake/test/tint/builtins/radians.spvasm.expected.glsl

26 lines
367 B
GLSL

#version 310 es
float tint_radians(float param_0) {
return param_0 * 0.01745329251994329547f;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
float x_11 = a;
b = tint_radians(x_11);
return;
}
void tint_symbol() {
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}