51 lines
857 B
WebGPU Shading Language
51 lines
857 B
WebGPU Shading Language
[[block]]
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struct buf0 {
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two : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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var r : i32;
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i = 0;
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r = 0;
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loop {
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let x_35 : i32 = r;
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let x_37 : i32 = x_7.two;
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if ((x_35 < (x_37 * 4))) {
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} else {
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break;
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}
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let x_41 : i32 = r;
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let x_43 : i32 = x_7.two;
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let x_46 : i32 = i;
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i = (x_46 + vec4<i32>(1, 2, 3, 4)[(x_41 / x_43)]);
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continuing {
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let x_48 : i32 = r;
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r = (x_48 + 2);
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}
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}
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let x_50 : i32 = i;
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if ((x_50 == 10)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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