68 lines
1.5 KiB
WebGPU Shading Language
68 lines
1.5 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 4>;
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var sum : i32;
|
|
var i : i32;
|
|
a = 65536;
|
|
let x_29 : i32 = x_7.x_GLF_uniform_int_values[0];
|
|
sum = x_29;
|
|
let x_31 : i32 = x_7.x_GLF_uniform_int_values[1];
|
|
if ((1 == x_31)) {
|
|
let x_35 : i32 = a;
|
|
a = (x_35 - 1);
|
|
}
|
|
i = 0;
|
|
loop {
|
|
let x_41 : i32 = i;
|
|
let x_42 : i32 = a;
|
|
if ((x_41 < x_42)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_45 : i32 = i;
|
|
let x_46 : i32 = sum;
|
|
sum = (x_46 + x_45);
|
|
|
|
continuing {
|
|
let x_49 : i32 = x_7.x_GLF_uniform_int_values[2];
|
|
let x_50 : i32 = i;
|
|
i = (x_50 + x_49);
|
|
}
|
|
}
|
|
let x_52 : i32 = sum;
|
|
let x_54 : i32 = x_7.x_GLF_uniform_int_values[3];
|
|
if ((x_52 == x_54)) {
|
|
let x_60 : i32 = x_7.x_GLF_uniform_int_values[1];
|
|
let x_63 : i32 = x_7.x_GLF_uniform_int_values[0];
|
|
let x_66 : i32 = x_7.x_GLF_uniform_int_values[0];
|
|
let x_69 : i32 = x_7.x_GLF_uniform_int_values[1];
|
|
x_GLF_color = vec4<f32>(f32(x_60), f32(x_63), f32(x_66), f32(x_69));
|
|
} else {
|
|
let x_73 : i32 = x_7.x_GLF_uniform_int_values[0];
|
|
let x_74 : f32 = f32(x_73);
|
|
x_GLF_color = vec4<f32>(x_74, x_74, x_74, x_74);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|