40 lines
753 B
WebGPU Shading Language
40 lines
753 B
WebGPU Shading Language
[[block]]
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struct buf0 {
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zero : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : vec2<f32>;
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var b : vec2<f32>;
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a = vec2<f32>(1.0, 1.0);
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let x_38 : i32 = x_6.zero;
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if ((x_38 == 1)) {
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let x_43 : f32 = a.x;
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a.x = (x_43 + 1.0);
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}
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let x_47 : f32 = a.y;
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b = (vec2<f32>(x_47, x_47) + vec2<f32>(2.0, 3.0));
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let x_50 : vec2<f32> = b;
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if (all((x_50 == vec2<f32>(3.0, 4.0)))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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