61 lines
993 B
WebGPU Shading Language
61 lines
993 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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var data : array<f32, 1>;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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i = 0;
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loop {
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let x_6 : i32 = i;
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if ((x_6 < 1)) {
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} else {
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break;
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}
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let x_7 : i32 = i;
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let x_40 : f32 = data[x_7];
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let x_42 : f32 = data[0];
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if ((x_40 < x_42)) {
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if (false) {
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let x_8 : i32 = i;
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if ((f32(x_8) >= 1.0)) {
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}
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}
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switch(0) {
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case 1: {
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loop {
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if (true) {
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} else {
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break;
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}
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}
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loop {
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}
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fallthrough;
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}
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case 0: {
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data[0] = 2.0;
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}
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default: {
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}
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}
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}
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continuing {
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let x_9 : i32 = i;
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i = (x_9 + 1);
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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