var<private> color : vec4<f32>;
fn main_1() {
color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(color);