#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
vec4 a;
};
layout(binding = 0, std430) buffer S_1 {
} v;
void foo() {
v.a = (v.a - 2.0f);