19 lines
464 B
GLSL
19 lines
464 B
GLSL
#version 310 es
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layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
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uint inner[];
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} tint_symbol;
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void tint_symbol_1(uint tint_symbol_2) {
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int tint_symbol_3 = 0;
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int tint_symbol_4 = 0;
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int tint_symbol_5 = 0;
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uint tint_symbol_6 = tint_symbol.inner[min(tint_symbol_2, (uint(tint_symbol.inner.length()) - 1u))];
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol_1(gl_LocalInvocationIndex);
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return;
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}
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