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The only part of mGLEntryPoints actually used is the bindings, so replace ShaderModuleGL::mGLEntryPoints with mBindings. This required extracting BindingInfoArray from EntryPointMetadata, making it visible in the dawn_native namespace. Remove all non-bindings-related reflection, and MSL-specific checks and workarounds. Bug: dawn:1076 Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
445 lines
21 KiB
C++
445 lines
21 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/ShaderModuleD3D12.h"
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#include "common/Assert.h"
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#include "common/BitSetIterator.h"
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#include "common/Log.h"
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#include "dawn_native/TintUtils.h"
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#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include "dawn_native/d3d12/UtilsD3D12.h"
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#include <d3dcompiler.h>
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#include <tint/tint.h>
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namespace dawn_native { namespace d3d12 {
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namespace {
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std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16BitTypes) {
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std::vector<const wchar_t*> arguments;
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if (compileFlags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) {
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arguments.push_back(L"/Gec");
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}
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if (compileFlags & D3DCOMPILE_IEEE_STRICTNESS) {
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arguments.push_back(L"/Gis");
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}
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if (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) {
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switch (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) {
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case D3DCOMPILE_OPTIMIZATION_LEVEL0:
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arguments.push_back(L"/O0");
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break;
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case D3DCOMPILE_OPTIMIZATION_LEVEL2:
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arguments.push_back(L"/O2");
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break;
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case D3DCOMPILE_OPTIMIZATION_LEVEL3:
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arguments.push_back(L"/O3");
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break;
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}
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}
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if (compileFlags & D3DCOMPILE_DEBUG) {
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arguments.push_back(L"/Zi");
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}
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if (compileFlags & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR) {
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arguments.push_back(L"/Zpr");
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}
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if (compileFlags & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR) {
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arguments.push_back(L"/Zpc");
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}
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if (compileFlags & D3DCOMPILE_AVOID_FLOW_CONTROL) {
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arguments.push_back(L"/Gfa");
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}
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if (compileFlags & D3DCOMPILE_PREFER_FLOW_CONTROL) {
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arguments.push_back(L"/Gfp");
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}
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if (compileFlags & D3DCOMPILE_RESOURCES_MAY_ALIAS) {
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arguments.push_back(L"/res_may_alias");
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}
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if (enable16BitTypes) {
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// enable-16bit-types are only allowed in -HV 2018 (default)
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arguments.push_back(L"/enable-16bit-types");
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}
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arguments.push_back(L"-HV");
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arguments.push_back(L"2018");
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return arguments;
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}
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} // anonymous namespace
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ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(Device* device,
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SingleShaderStage stage,
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const std::string& hlslSource,
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const char* entryPoint,
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uint32_t compileFlags) {
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ComPtr<IDxcLibrary> dxcLibrary = device->GetDxcLibrary();
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ComPtr<IDxcBlobEncoding> sourceBlob;
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DAWN_TRY(CheckHRESULT(dxcLibrary->CreateBlobWithEncodingOnHeapCopy(
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hlslSource.c_str(), hlslSource.length(), CP_UTF8, &sourceBlob),
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"DXC create blob"));
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ComPtr<IDxcCompiler> dxcCompiler = device->GetDxcCompiler();
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std::wstring entryPointW;
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DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(entryPoint));
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std::vector<const wchar_t*> arguments =
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GetDXCArguments(compileFlags, device->IsExtensionEnabled(Extension::ShaderFloat16));
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ComPtr<IDxcOperationResult> result;
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DAWN_TRY(CheckHRESULT(
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dxcCompiler->Compile(sourceBlob.Get(), nullptr, entryPointW.c_str(),
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device->GetDeviceInfo().shaderProfiles[stage].c_str(),
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arguments.data(), arguments.size(), nullptr, 0, nullptr, &result),
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"DXC compile"));
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HRESULT hr;
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DAWN_TRY(CheckHRESULT(result->GetStatus(&hr), "DXC get status"));
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if (FAILED(hr)) {
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ComPtr<IDxcBlobEncoding> errors;
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DAWN_TRY(CheckHRESULT(result->GetErrorBuffer(&errors), "DXC get error buffer"));
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std::string message = std::string("DXC compile failed with ") +
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static_cast<char*>(errors->GetBufferPointer());
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return DAWN_VALIDATION_ERROR(message);
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}
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ComPtr<IDxcBlob> compiledShader;
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DAWN_TRY(CheckHRESULT(result->GetResult(&compiledShader), "DXC get result"));
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return std::move(compiledShader);
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}
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ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(Device* device,
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SingleShaderStage stage,
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const std::string& hlslSource,
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const char* entryPoint,
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uint32_t compileFlags) {
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const char* targetProfile = nullptr;
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switch (stage) {
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case SingleShaderStage::Vertex:
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targetProfile = "vs_5_1";
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break;
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case SingleShaderStage::Fragment:
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targetProfile = "ps_5_1";
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break;
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case SingleShaderStage::Compute:
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targetProfile = "cs_5_1";
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break;
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}
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ComPtr<ID3DBlob> compiledShader;
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ComPtr<ID3DBlob> errors;
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const PlatformFunctions* functions = device->GetFunctions();
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if (FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, nullptr,
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nullptr, entryPoint, targetProfile, compileFlags, 0,
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&compiledShader, &errors))) {
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std::string message = std::string("D3D compile failed with ") +
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static_cast<char*>(errors->GetBufferPointer());
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return DAWN_VALIDATION_ERROR(message);
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}
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return std::move(compiledShader);
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}
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// static
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ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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DAWN_TRY(module->Initialize(parseResult));
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return module;
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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return InitializeBase(parseResult);
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}
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ResultOrError<std::string> ShaderModule::TranslateToHLSLWithTint(
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const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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std::string* remappedEntryPointName,
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FirstOffsetInfo* firstOffsetInfo) const {
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ASSERT(!IsError());
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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using BindingRemapper = tint::transform::BindingRemapper;
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using BindingPoint = tint::transform::BindingPoint;
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BindingRemapper::BindingPoints bindingPoints;
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BindingRemapper::AccessControls accessControls;
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const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings;
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// d3d12::BindGroupLayout packs the bindings per HLSL register-space.
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// We modify the Tint AST to make the "bindings" decoration match the
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// offset chosen by d3d12::BindGroupLayout so that Tint produces HLSL
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// with the correct registers assigned to each interface variable.
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for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
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const auto& bindingOffsets = bgl->GetBindingOffsets();
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const auto& groupBindingInfo = moduleBindingInfo[group];
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for (const auto& it : groupBindingInfo) {
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BindingNumber binding = it.first;
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auto const& bindingInfo = it.second;
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BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
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uint32_t bindingOffset = bindingOffsets[bindingIndex];
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BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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BindingPoint dstBindingPoint{static_cast<uint32_t>(group), bindingOffset};
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if (srcBindingPoint != dstBindingPoint) {
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bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
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}
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// Declaring a read-only storage buffer in HLSL but specifying a
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// storage buffer in the BGL produces the wrong output.
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// Force read-only storage buffer bindings to be treated as UAV
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// instead of SRV.
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// Internal storage buffer is a storage buffer used in the internal pipeline.
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const bool forceStorageBufferAsUAV =
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(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
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(bgl->GetBindingInfo(bindingIndex).buffer.type ==
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wgpu::BufferBindingType::Storage ||
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bgl->GetBindingInfo(bindingIndex).buffer.type ==
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kInternalStorageBufferBinding));
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if (forceStorageBufferAsUAV) {
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accessControls.emplace(srcBindingPoint, tint::ast::Access::kReadWrite);
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}
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}
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}
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std::ostringstream errorStream;
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errorStream << "Tint HLSL failure:" << std::endl;
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tint::transform::Manager transformManager;
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tint::transform::DataMap transformInputs;
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if (GetDevice()->IsRobustnessEnabled()) {
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transformManager.Add<tint::transform::BoundArrayAccessors>();
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}
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transformManager.Add<tint::transform::BindingRemapper>();
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// The FirstIndexOffset transform must be done after the BindingRemapper because it assumes
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// that the register space has already flattened (and uses the next register). Otherwise
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// intermediate ASTs can be produced where the extra registers conflict with one of the
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// user-declared bind points.
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if (stage == SingleShaderStage::Vertex) {
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transformManager.Add<tint::transform::FirstIndexOffset>();
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transformInputs.Add<tint::transform::FirstIndexOffset::BindingPoint>(
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layout->GetFirstIndexOffsetShaderRegister(),
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layout->GetFirstIndexOffsetRegisterSpace());
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}
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transformManager.Add<tint::transform::Renamer>();
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if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) {
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// We still need to rename HLSL reserved keywords
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transformInputs.Add<tint::transform::Renamer::Config>(
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tint::transform::Renamer::Target::kHlslKeywords);
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}
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// D3D12 registers like `t3` and `c3` have the same bindingOffset number in the
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// remapping but should not be considered a collision because they have different types.
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const bool mayCollide = true;
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transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
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std::move(accessControls), mayCollide);
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tint::Program program;
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tint::transform::DataMap transformOutputs;
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DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs,
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&transformOutputs, nullptr));
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if (auto* data = transformOutputs.Get<tint::transform::FirstIndexOffset::Data>()) {
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firstOffsetInfo->usesVertexIndex = data->has_vertex_index;
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if (firstOffsetInfo->usesVertexIndex) {
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firstOffsetInfo->vertexIndexOffset = data->first_vertex_offset;
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}
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firstOffsetInfo->usesInstanceIndex = data->has_instance_index;
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if (firstOffsetInfo->usesInstanceIndex) {
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firstOffsetInfo->instanceIndexOffset = data->first_instance_offset;
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}
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}
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if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) {
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auto it = data->remappings.find(entryPointName);
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if (it != data->remappings.end()) {
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*remappedEntryPointName = it->second;
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} else {
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if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) {
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*remappedEntryPointName = entryPointName;
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} else {
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return DAWN_VALIDATION_ERROR("Could not find remapped name for entry point.");
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}
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}
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} else {
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return DAWN_VALIDATION_ERROR("Transform output missing renamer data.");
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}
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tint::writer::hlsl::Options options;
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options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
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auto result = tint::writer::hlsl::Generate(&program, options);
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if (!result.success) {
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errorStream << "Generator: " << result.error << std::endl;
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return std::move(result.hlsl);
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}
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ResultOrError<CompiledShader> ShaderModule::Compile(const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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uint32_t compileFlags) {
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Device* device = ToBackend(GetDevice());
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// Compile the source shader to HLSL.
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std::string hlslSource;
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std::string remappedEntryPoint;
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CompiledShader compiledShader = {};
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DAWN_TRY_ASSIGN(hlslSource,
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TranslateToHLSLWithTint(entryPointName, stage, layout, &remappedEntryPoint,
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&compiledShader.firstOffsetInfo));
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entryPointName = remappedEntryPoint.c_str();
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if (device->IsToggleEnabled(Toggle::DumpShaders)) {
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std::ostringstream dumpedMsg;
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dumpedMsg << "/* Dumped generated HLSL */" << std::endl << hlslSource;
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GetDevice()->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
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}
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// Use HLSL source as the input for the key since it does need to know about the pipeline
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// layout. The pipeline layout is only required if we key from WGSL: two different pipeline
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// layouts could be used to produce different shader blobs and the wrong shader blob could
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// be loaded since the pipeline layout was missing from the key.
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// The compiler flags or version used could also produce different HLSL source. HLSL key
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// needs both to ensure the shader cache key is unique to the HLSL source.
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// TODO(dawn:549): Consider keying from WGSL and serialize the pipeline layout it used.
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PersistentCacheKey shaderCacheKey;
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DAWN_TRY_ASSIGN(shaderCacheKey,
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CreateHLSLKey(entryPointName, stage, hlslSource, compileFlags));
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DAWN_TRY_ASSIGN(compiledShader.cachedShader,
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device->GetPersistentCache()->GetOrCreate(
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shaderCacheKey, [&](auto doCache) -> MaybeError {
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if (device->IsToggleEnabled(Toggle::UseDXC)) {
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DAWN_TRY_ASSIGN(compiledShader.compiledDXCShader,
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CompileShaderDXC(device, stage, hlslSource,
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entryPointName, compileFlags));
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} else {
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DAWN_TRY_ASSIGN(compiledShader.compiledFXCShader,
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CompileShaderFXC(device, stage, hlslSource,
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entryPointName, compileFlags));
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}
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const D3D12_SHADER_BYTECODE shader =
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compiledShader.GetD3D12ShaderBytecode();
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doCache(shader.pShaderBytecode, shader.BytecodeLength);
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return {};
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}));
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return std::move(compiledShader);
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}
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D3D12_SHADER_BYTECODE CompiledShader::GetD3D12ShaderBytecode() const {
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if (cachedShader.buffer != nullptr) {
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return {cachedShader.buffer.get(), cachedShader.bufferSize};
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} else if (compiledFXCShader != nullptr) {
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return {compiledFXCShader->GetBufferPointer(), compiledFXCShader->GetBufferSize()};
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} else if (compiledDXCShader != nullptr) {
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return {compiledDXCShader->GetBufferPointer(), compiledDXCShader->GetBufferSize()};
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}
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UNREACHABLE();
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return {};
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}
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ResultOrError<PersistentCacheKey> ShaderModule::CreateHLSLKey(const char* entryPointName,
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SingleShaderStage stage,
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const std::string& hlslSource,
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uint32_t compileFlags) const {
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std::stringstream stream;
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// Prefix the key with the type to avoid collisions from another type that could have the
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// same key.
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stream << static_cast<uint32_t>(PersistentKeyType::Shader);
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// Provide "guard" strings that the user cannot provide to help ensure the generated HLSL
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// used to create this key is not being manufactured by the user to load the wrong shader
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// blob.
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// These strings can be HLSL comments because Tint does not emit HLSL comments.
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// TODO(dawn:549): Replace guards strings with something more secure.
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constexpr char kStartGuard[] = "// Start shader autogenerated by Dawn.";
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constexpr char kEndGuard[] = "// End shader autogenerated by Dawn.";
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ASSERT(hlslSource.find(kStartGuard) == std::string::npos);
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ASSERT(hlslSource.find(kEndGuard) == std::string::npos);
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stream << kStartGuard << "\n";
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stream << hlslSource;
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stream << "\n" << kEndGuard;
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stream << compileFlags;
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// Add the HLSL compiler version for good measure.
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// Prepend the compiler name to ensure the version is always unique.
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if (GetDevice()->IsToggleEnabled(Toggle::UseDXC)) {
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uint64_t dxCompilerVersion;
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DAWN_TRY_ASSIGN(dxCompilerVersion, GetDXCompilerVersion());
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stream << "DXC" << dxCompilerVersion;
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} else {
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stream << "FXC" << GetD3DCompilerVersion();
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}
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// If the source contains multiple entry points, ensure they are cached seperately
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// per stage since DX shader code can only be compiled per stage using the same
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// entry point.
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stream << static_cast<uint32_t>(stage);
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stream << entryPointName;
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return PersistentCacheKey(std::istreambuf_iterator<char>{stream},
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std::istreambuf_iterator<char>{});
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}
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ResultOrError<uint64_t> ShaderModule::GetDXCompilerVersion() const {
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ComPtr<IDxcValidator> dxcValidator = ToBackend(GetDevice())->GetDxcValidator();
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ComPtr<IDxcVersionInfo> versionInfo;
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DAWN_TRY(CheckHRESULT(dxcValidator.As(&versionInfo),
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"D3D12 QueryInterface IDxcValidator to IDxcVersionInfo"));
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uint32_t compilerMajor, compilerMinor;
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DAWN_TRY(CheckHRESULT(versionInfo->GetVersion(&compilerMajor, &compilerMinor),
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"IDxcVersionInfo::GetVersion"));
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// Pack both into a single version number.
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return (uint64_t(compilerMajor) << uint64_t(32)) + compilerMinor;
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}
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uint64_t ShaderModule::GetD3DCompilerVersion() const {
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return D3D_COMPILER_VERSION;
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}
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}} // namespace dawn_native::d3d12
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