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This makes it less manual code and less error prone to add new callbacks to the wire. Bug: dawn:384 Change-Id: I8547af2dba8289d1badd41e53dd732c776fb5d06 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35600 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
331 lines
13 KiB
C++
331 lines
13 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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#include "dawn_wire/WireClient.h"
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using namespace testing;
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using namespace dawn_wire;
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namespace {
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// Mock class to add expectations on the wire calling callbacks
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class MockCreateReadyComputePipelineCallback {
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public:
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MOCK_METHOD(void,
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Call,
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(WGPUCreateReadyPipelineStatus status,
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WGPUComputePipeline pipeline,
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const char* message,
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void* userdata));
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};
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std::unique_ptr<StrictMock<MockCreateReadyComputePipelineCallback>>
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mockCreateReadyComputePipelineCallback;
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void ToMockCreateReadyComputePipelineCallback(WGPUCreateReadyPipelineStatus status,
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WGPUComputePipeline pipeline,
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const char* message,
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void* userdata) {
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mockCreateReadyComputePipelineCallback->Call(status, pipeline, message, userdata);
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}
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class MockCreateReadyRenderPipelineCallback {
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public:
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MOCK_METHOD(void,
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Call,
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(WGPUCreateReadyPipelineStatus status,
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WGPURenderPipeline pipeline,
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const char* message,
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void* userdata));
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};
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std::unique_ptr<StrictMock<MockCreateReadyRenderPipelineCallback>>
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mockCreateReadyRenderPipelineCallback;
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void ToMockCreateReadyRenderPipelineCallback(WGPUCreateReadyPipelineStatus status,
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WGPURenderPipeline pipeline,
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const char* message,
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void* userdata) {
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mockCreateReadyRenderPipelineCallback->Call(status, pipeline, message, userdata);
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}
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} // anonymous namespace
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class WireCreateReadyPipelineTest : public WireTest {
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public:
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void SetUp() override {
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WireTest::SetUp();
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mockCreateReadyComputePipelineCallback =
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std::make_unique<StrictMock<MockCreateReadyComputePipelineCallback>>();
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mockCreateReadyRenderPipelineCallback =
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std::make_unique<StrictMock<MockCreateReadyRenderPipelineCallback>>();
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}
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void TearDown() override {
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WireTest::TearDown();
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// Delete mock so that expectations are checked
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mockCreateReadyComputePipelineCallback = nullptr;
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mockCreateReadyRenderPipelineCallback = nullptr;
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}
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void FlushClient() {
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WireTest::FlushClient();
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Mock::VerifyAndClearExpectations(&mockCreateReadyComputePipelineCallback);
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}
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void FlushServer() {
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WireTest::FlushServer();
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Mock::VerifyAndClearExpectations(&mockCreateReadyComputePipelineCallback);
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}
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};
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// Test when creating a compute pipeline with CreateReadyComputePipeline() successfully.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineSuccess) {
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WGPUShaderModuleDescriptor csDescriptor{};
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WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
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WGPUShaderModule apiCsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
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WGPUComputePipelineDescriptor descriptor{};
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
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ToMockCreateReadyComputePipelineCallback, this);
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EXPECT_CALL(api, OnDeviceCreateReadyComputePipeline(apiDevice, _, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallDeviceCreateReadyComputePipelineCallback(
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apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
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}));
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FlushClient();
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EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_Success, _, StrEq(""), this))
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.Times(1);
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FlushServer();
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}
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// Test when creating a compute pipeline with CreateReadyComputePipeline() results in an error.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineError) {
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WGPUShaderModuleDescriptor csDescriptor{};
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WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
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WGPUShaderModule apiCsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
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WGPUComputePipelineDescriptor descriptor{};
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
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ToMockCreateReadyComputePipelineCallback, this);
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EXPECT_CALL(api, OnDeviceCreateReadyComputePipeline(apiDevice, _, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallDeviceCreateReadyComputePipelineCallback(
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apiDevice, WGPUCreateReadyPipelineStatus_Error, nullptr, "Some error message");
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}));
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FlushClient();
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EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_Error, _, StrEq("Some error message"), this))
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.Times(1);
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FlushServer();
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}
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// Test when creating a render pipeline with CreateReadyRenderPipeline() successfully.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineSuccess) {
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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WGPURenderPipelineDescriptor pipelineDescriptor{};
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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WGPUProgrammableStageDescriptor fragmentStage = {};
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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pipelineDescriptor.fragmentStage = &fragmentStage;
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wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
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ToMockCreateReadyRenderPipelineCallback, this);
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EXPECT_CALL(api, OnDeviceCreateReadyRenderPipeline(apiDevice, _, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallDeviceCreateReadyRenderPipelineCallback(
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apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
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}));
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FlushClient();
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EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_Success, _, StrEq(""), this))
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.Times(1);
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FlushServer();
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}
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// Test when creating a render pipeline with CreateReadyRenderPipeline() results in an error.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineError) {
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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WGPURenderPipelineDescriptor pipelineDescriptor{};
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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WGPUProgrammableStageDescriptor fragmentStage = {};
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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pipelineDescriptor.fragmentStage = &fragmentStage;
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wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
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ToMockCreateReadyRenderPipelineCallback, this);
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EXPECT_CALL(api, OnDeviceCreateReadyRenderPipeline(apiDevice, _, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallDeviceCreateReadyRenderPipelineCallback(
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apiDevice, WGPUCreateReadyPipelineStatus_Error, nullptr, "Some error message");
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}));
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FlushClient();
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EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_Error, _, StrEq("Some error message"), this))
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.Times(1);
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FlushServer();
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}
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// Test that registering a callback then wire disconnect calls the callback with
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// DeviceLost.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineThenDisconnect) {
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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WGPUProgrammableStageDescriptor fragmentStage = {};
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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WGPURenderPipelineDescriptor pipelineDescriptor{};
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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pipelineDescriptor.fragmentStage = &fragmentStage;
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wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
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ToMockCreateReadyRenderPipelineCallback, this);
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EXPECT_CALL(api, OnDeviceCreateReadyRenderPipeline(apiDevice, _, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallDeviceCreateReadyRenderPipelineCallback(
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apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
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}));
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FlushClient();
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EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_DeviceLost, _, _, this))
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.Times(1);
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GetWireClient()->Disconnect();
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}
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// Test that registering a callback then wire disconnect calls the callback with
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// DeviceLost.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineThenDisconnect) {
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WGPUShaderModuleDescriptor csDescriptor{};
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WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
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WGPUShaderModule apiCsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
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WGPUComputePipelineDescriptor descriptor{};
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
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ToMockCreateReadyComputePipelineCallback, this);
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EXPECT_CALL(api, OnDeviceCreateReadyComputePipeline(apiDevice, _, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallDeviceCreateReadyComputePipelineCallback(
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apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
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}));
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FlushClient();
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EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_DeviceLost, _, _, this))
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.Times(1);
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GetWireClient()->Disconnect();
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}
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// Test that registering a callback after wire disconnect calls the callback with
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// DeviceLost.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineAfterDisconnect) {
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WGPUShaderModuleDescriptor vertexDescriptor = {};
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WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
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WGPUShaderModule apiVsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
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WGPUProgrammableStageDescriptor fragmentStage = {};
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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WGPURenderPipelineDescriptor pipelineDescriptor{};
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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pipelineDescriptor.fragmentStage = &fragmentStage;
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FlushClient();
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GetWireClient()->Disconnect();
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EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_DeviceLost, nullptr, _, this))
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.Times(1);
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wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
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ToMockCreateReadyRenderPipelineCallback, this);
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}
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// Test that registering a callback after wire disconnect calls the callback with
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// DeviceLost.
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TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineAfterDisconnect) {
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WGPUShaderModuleDescriptor csDescriptor{};
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WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
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WGPUShaderModule apiCsModule = api.GetNewShaderModule();
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
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WGPUComputePipelineDescriptor descriptor{};
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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FlushClient();
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GetWireClient()->Disconnect();
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EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
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Call(WGPUCreateReadyPipelineStatus_DeviceLost, nullptr, _, this))
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.Times(1);
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wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
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ToMockCreateReadyComputePipelineCallback, this);
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}
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