18 lines
333 B
WebGPU Shading Language
18 lines
333 B
WebGPU Shading Language
fn f_1() {
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var v : u32 = 0u;
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var n : u32 = 0u;
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var offset_1 : u32 = 0u;
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var count : u32 = 0u;
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let x_14 : u32 = v;
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let x_15 : u32 = n;
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let x_16 : u32 = offset_1;
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let x_17 : u32 = count;
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let x_12 : u32 = insertBits(x_14, x_15, x_16, x_17);
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return;
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}
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@stage(compute) @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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