dawn-cmake/test/tint/shader_io/compute_input_builtins_stru...

18 lines
583 B
WebGPU Shading Language

struct ComputeInputs {
@builtin(local_invocation_id) local_invocation_id : vec3<u32>,
@builtin(local_invocation_index) local_invocation_index : u32,
@builtin(global_invocation_id) global_invocation_id : vec3<u32>,
@builtin(workgroup_id) workgroup_id : vec3<u32>,
@builtin(num_workgroups) num_workgroups : vec3<u32>,
};
@stage(compute) @workgroup_size(1)
fn main(inputs : ComputeInputs) {
let foo : u32 =
inputs.local_invocation_id.x +
inputs.local_invocation_index +
inputs.global_invocation_id.x +
inputs.workgroup_id.x +
inputs.num_workgroups.x;
}