31 lines
525 B
Plaintext
31 lines
525 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
#if __METAL_VERSION__ >= 210
|
|
#define TINT_INVARIANT @invariant
|
|
#else
|
|
#define TINT_INVARIANT
|
|
#endif
|
|
|
|
struct Out {
|
|
float4 pos;
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
float4 pos [[position]] TINT_INVARIANT;
|
|
};
|
|
|
|
Out tint_symbol_inner() {
|
|
Out const tint_symbol_2 = {};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
vertex tint_symbol_1 tint_symbol() {
|
|
Out const inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.pos = inner_result.pos;
|
|
return wrapper_result;
|
|
}
|
|
|