dawn-cmake/test/tint/statements/compound_assign/complex_lhs.wgsl

21 lines
304 B
WebGPU Shading Language

struct S {
a : array<vec4<i32>, 4>,
}
var<private> counter : i32;
fn foo() -> i32 {
counter += 1;
return counter;
}
fn bar() -> i32 {
counter += 2;
return counter;
}
fn main() {
var x = S();
let p = &x;
// foo() and bar() should only be called once each.
(*p).a[foo()][bar()] += 5;
}