dawn-cmake/test/benchmark/simple-compute.wgsl.expecte...

29 lines
516 B
GLSL

#version 310 es
precision mediump float;
layout (binding = 0) buffer SB_1 {
int data[];
} tint_symbol;
struct tint_symbol_3 {
uvec3 id;
};
void tint_symbol_1_inner(uvec3 id) {
tint_symbol.data[id.x] = (tint_symbol.data[id.x] + 1);
}
layout(local_size_x = 1, local_size_y = 2, local_size_z = 3) in;
void tint_symbol_1(tint_symbol_3 tint_symbol_2) {
tint_symbol_1_inner(tint_symbol_2.id);
return;
}
void main() {
tint_symbol_3 inputs;
inputs.id = gl_GlobalInvocationID;
tint_symbol_1(inputs);
}