dawn-cmake/test/benchmark/simple-vertex.wgsl.expected...

40 lines
874 B
GLSL

#version 310 es
precision mediump float;
struct Input {
vec4 position;
};
struct Output {
vec4 position;
};
struct tint_symbol_3 {
vec4 position;
};
struct tint_symbol_4 {
vec4 position;
};
Output tint_symbol_inner(Input tint_symbol_1) {
Output tint_symbol_5 = Output(tint_symbol_1.position);
return tint_symbol_5;
}
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
Input tint_symbol_6 = Input(tint_symbol_2.position);
Output inner_result = tint_symbol_inner(tint_symbol_6);
tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.position = inner_result.position;
return wrapper_result;
}
in vec4 position;
void main() {
tint_symbol_3 inputs;
inputs.position = position;
tint_symbol_4 outputs;
outputs = tint_symbol(inputs);
gl_Position = outputs.position;
gl_Position.y = -gl_Position.y;
}