dawn-cmake/test/benchmark/simple-vertex.wgsl.expected...

15 lines
200 B
WebGPU Shading Language

struct Input {
@location(0)
position : vec4<f32>;
}
struct Output {
@builtin(position)
position : vec4<f32>;
}
@stage(vertex)
fn main(in : Input) -> Output {
return Output(in.position);
}