55 lines
910 B
GLSL
55 lines
910 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct Inner {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
ivec2 g;
|
|
ivec2 h;
|
|
mat2x3 i;
|
|
mat3x2 j;
|
|
ivec4 k[4];
|
|
};
|
|
struct S {
|
|
Inner arr[8];
|
|
};
|
|
|
|
layout (binding = 0) uniform S_1 {
|
|
Inner arr[8];
|
|
} s;
|
|
|
|
struct tint_symbol_2 {
|
|
uint idx;
|
|
};
|
|
|
|
void tint_symbol_inner(uint idx) {
|
|
ivec3 a = s.arr[idx].a;
|
|
int b = s.arr[idx].b;
|
|
uvec3 c = s.arr[idx].c;
|
|
uint d = s.arr[idx].d;
|
|
vec3 e = s.arr[idx].e;
|
|
float f = s.arr[idx].f;
|
|
ivec2 g = s.arr[idx].g;
|
|
ivec2 h = s.arr[idx].h;
|
|
mat2x3 i = s.arr[idx].i;
|
|
mat3x2 j = s.arr[idx].j;
|
|
ivec4 k[4] = s.arr[idx].k;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void tint_symbol(tint_symbol_2 tint_symbol_1) {
|
|
tint_symbol_inner(tint_symbol_1.idx);
|
|
return;
|
|
}
|
|
void main() {
|
|
tint_symbol_2 inputs;
|
|
inputs.idx = uint(gl_LocalInvocationIndex);
|
|
tint_symbol(inputs);
|
|
}
|
|
|
|
|