dawn-cmake/test/intrinsics/gen/mix/0c8c33.wgsl.expected.wgsl

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326 B
WebGPU Shading Language

fn mix_0c8c33() {
var res : vec3<f32> = mix(vec3<f32>(), vec3<f32>(), vec3<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
mix_0c8c33();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
mix_0c8c33();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
mix_0c8c33();
}