dawn-cmake/test/layout/storage/mat2x2/f32.wgsl.expected.glsl

23 lines
272 B
GLSL

#version 310 es
precision mediump float;
struct SSBO {
mat2 m;
};
layout (binding = 0) buffer SSBO_1 {
mat2 m;
} ssbo;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
mat2 v = ssbo.m;
ssbo.m = v;
return;
}
void main() {
f();
}