35 lines
512 B
GLSL
35 lines
512 B
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct S {
|
|
vec2 field0;
|
|
uint field1;
|
|
int field2;
|
|
};
|
|
|
|
void main_1() {
|
|
uvec2 x_1 = uvec2(3u, 4u);
|
|
uint x_10 = x_1[3u];
|
|
return;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void tint_symbol() {
|
|
main_1();
|
|
return;
|
|
}
|
|
void main() {
|
|
tint_symbol();
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:12: '[' : vector index out of range '3'
|
|
ERROR: 0:12: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|