.. |
animometer.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
animometer.wgsl.expected.glsl
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GLSL: add location layout qualifier before in/out variables.
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2022-01-25 19:44:14 +00:00 |
bloom-vertical-blur.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
cluster-lights.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
empty.wgsl
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benchmarks: Add a basic set of benchmarks
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2022-01-18 18:58:16 +00:00 |
metaball-isosurface.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
particles.wgsl
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wgsl: Replace [[decoration]] with @decoration
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2022-01-19 22:46:57 +00:00 |
particles.wgsl.expected.glsl
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GLSL: add location layout qualifier before in/out variables.
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2022-01-25 19:44:14 +00:00 |
shadow-fragment.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
shadow-fragment.wgsl.expected.glsl
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GLSL: add location layout qualifier before in/out variables.
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2022-01-25 19:44:14 +00:00 |
simple-compute.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
simple-fragment.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
simple-fragment.wgsl.expected.glsl
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GLSL: add location layout qualifier before in/out variables.
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2022-01-25 19:44:14 +00:00 |
simple-vertex.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
skinned-shadowed-pbr-fragment.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
skinned-shadowed-pbr-fragment.wgsl.expected.glsl
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GLSL: add location layout qualifier before in/out variables.
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2022-01-25 19:44:14 +00:00 |
skinned-shadowed-pbr-vertex.wgsl
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test/benchmark: Add more shaders to the corpus
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2022-01-21 22:38:16 +00:00 |
skinned-shadowed-pbr-vertex.wgsl.expected.glsl
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GLSL: add location layout qualifier before in/out variables.
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2022-01-25 19:44:14 +00:00 |