dawn-cmake/test/buffer/storage/static_index/read.wgsl.expected.glsl

52 lines
650 B
GLSL

#version 310 es
precision mediump float;
struct Inner {
int x;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
};
layout (binding = 0) buffer S_1 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
} s;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
ivec3 a = s.a;
int b = s.b;
uvec3 c = s.c;
uint d = s.d;
vec3 e = s.e;
float f = s.f;
mat2x3 g = s.g;
mat3x2 h = s.h;
Inner i = s.i;
Inner j[4] = s.j;
return;
}
void main() {
tint_symbol();
}