dawn-cmake/test/bug/tint/764.wgsl.expected.glsl

19 lines
377 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
}
void f() {
mat4 m = mat4(vec4(1.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f, 1.0f, 1.0f, 1.0f));
vec4 v1 = m[0];
float a = v1[0];
}