28 lines
525 B
WebGPU Shading Language
28 lines
525 B
WebGPU Shading Language
|
|
struct FragmentInput
|
|
{
|
|
@location(2) vUv : vec2<f32>;
|
|
};
|
|
|
|
struct FragmentOutput
|
|
{
|
|
@location(0) color : vec4<f32>;
|
|
};
|
|
|
|
@binding(5) @group(1) var depthMap : texture_depth_2d;
|
|
|
|
@binding(3) @group(1) var texSampler : sampler;
|
|
|
|
|
|
@stage(fragment)
|
|
fn main( fIn : FragmentInput ) -> FragmentOutput
|
|
{
|
|
let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
|
|
let color : vec3<f32> = vec3<f32>( sample, sample, sample );
|
|
|
|
var fOut : FragmentOutput;
|
|
fOut.color = vec4<f32>( color, 1.0 );
|
|
|
|
return fOut;
|
|
}
|