20 lines
304 B
GLSL
20 lines
304 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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int add_int_min_explicit() {
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int a = -2147483648;
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int b = (a + 1);
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int c = (-2147483648 + 1);
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return c;
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}
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