119 lines
2.1 KiB
GLSL
119 lines
2.1 KiB
GLSL
#version 310 es
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precision mediump float;
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vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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uniform highp sampler2DMS arg_0_1;
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void textureDimensions_f60bdb() {
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ivec2 res = ivec2(0, 0);
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ivec2 x_16 = ivec2(textureSize(arg_0_1));
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res = x_16;
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return;
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}
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void tint_symbol_2(vec4 tint_symbol) {
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tint_symbol_1 = tint_symbol;
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return;
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}
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void vertex_main_1() {
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textureDimensions_f60bdb();
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tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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return;
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}
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struct vertex_main_out {
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vec4 tint_symbol_1_1;
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};
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struct tint_symbol_3 {
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vec4 tint_symbol_1_1;
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};
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vertex_main_out vertex_main_inner() {
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vertex_main_1();
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vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1);
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return tint_symbol_4;
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}
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tint_symbol_3 vertex_main() {
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vertex_main_out inner_result = vertex_main_inner();
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tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
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return wrapper_result;
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}
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void main() {
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tint_symbol_3 outputs;
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outputs = vertex_main();
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gl_Position = outputs.tint_symbol_1_1;
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gl_Position.y = -gl_Position.y;
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}
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#version 310 es
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precision mediump float;
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uniform highp sampler2DMS arg_0_1;
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void textureDimensions_f60bdb() {
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ivec2 res = ivec2(0, 0);
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ivec2 x_16 = ivec2(textureSize(arg_0_1));
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res = x_16;
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return;
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}
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struct vertex_main_out {
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vec4 tint_symbol_1_1;
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};
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struct tint_symbol_3 {
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vec4 tint_symbol_1_1;
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};
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void fragment_main_1() {
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textureDimensions_f60bdb();
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return;
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}
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void fragment_main() {
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fragment_main_1();
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return;
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}
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void main() {
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fragment_main();
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}
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#version 310 es
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precision mediump float;
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uniform highp sampler2DMS arg_0_1;
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void textureDimensions_f60bdb() {
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ivec2 res = ivec2(0, 0);
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ivec2 x_16 = ivec2(textureSize(arg_0_1));
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res = x_16;
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return;
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}
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struct vertex_main_out {
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vec4 tint_symbol_1_1;
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};
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struct tint_symbol_3 {
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vec4 tint_symbol_1_1;
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};
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void compute_main_1() {
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textureDimensions_f60bdb();
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void compute_main() {
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compute_main_1();
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return;
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}
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void main() {
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compute_main();
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}
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