dawn-cmake/test/ptr_ref/load/local/ptr_uniform.wgsl.expected.glsl

22 lines
272 B
GLSL

#version 310 es
precision mediump float;
struct S {
int a;
};
layout (binding = 0) uniform S_1 {
int a;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (v.a + 1);
return;
}
void main() {
tint_symbol();
}