dawn-cmake/test/samples/simple.wgsl.expected.glsl

31 lines
579 B
GLSL

#version 310 es
precision mediump float;
void bar() {
}
struct tint_symbol_1 {
vec4 value;
};
vec4 tint_symbol_inner() {
vec2 a = vec2(0.0f, 0.0f);
bar();
return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f);
}
tint_symbol_1 tint_symbol() {
vec4 inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
layout(location = 0) out vec4 value;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
value = outputs.value;
}