29 lines
501 B
GLSL
29 lines
501 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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void main_1() {
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vec2 x_1 = vec2(50.0f, 60.0f);
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vec2 x_2 = ddx(x_1);
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return;
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}
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'ddx' : no matching overloaded function found
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ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
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ERROR: 0:6: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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