Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

59 lines
986 B
WebGPU Shading Language

struct buf0 {
zero : i32;
};
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_i1_(x : ptr<function, i32>) -> i32 {
let x_45 : i32 = *(x);
if ((x_45 == 10)) {
discard;
}
let x_49 : i32 = *(x);
return x_49;
}
fn main_1() {
var a : i32;
var b : i32;
var param : i32;
var x_37 : i32;
var x_35_phi : i32;
a = 0;
let x_33 : i32 = x_9.zero;
b = x_33;
x_35_phi = x_33;
loop {
let x_35 : i32 = x_35_phi;
param = x_35;
x_37 = func_i1_(&(param));
a = x_37;
let x_36 : i32 = (x_35 + 1);
b = x_36;
x_35_phi = x_36;
if ((x_36 < 4)) {
} else {
break;
}
}
if ((x_37 == bitcast<i32>(3))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}