Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

62 lines
1.8 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 2>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
@group(0) @binding(1) var<uniform> x_7 : buf1;
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var arr : array<f32, 10>;
f = 2.0;
let x_37 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_39 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_41 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_43 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_45 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_47 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_49 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_50 : f32 = f;
let x_52 : f32 = x_7.x_GLF_uniform_float_values[1];
let x_55 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_57 : f32 = x_7.x_GLF_uniform_float_values[0];
arr = array<f32, 10>(x_37, x_39, x_41, x_43, x_45, x_47, x_49, pow(x_50, x_52), x_55, x_57);
let x_60 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_62 : f32 = arr[x_60];
let x_65 : i32 = x_9.x_GLF_uniform_int_values[3];
if ((i32(x_62) == x_65)) {
let x_71 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_74 : i32 = x_9.x_GLF_uniform_int_values[2];
let x_77 : i32 = x_9.x_GLF_uniform_int_values[2];
let x_80 : i32 = x_9.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_71), f32(x_74), f32(x_77), f32(x_80));
} else {
let x_84 : i32 = x_9.x_GLF_uniform_int_values[2];
let x_85 : f32 = f32(x_84);
x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}