Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

53 lines
1.2 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var a : array<i32, 2>;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2];
i = x_32;
loop {
let x_37 : i32 = i;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_37 < x_39)) {
} else {
break;
}
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_44 : i32 = i;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3];
a = array<i32, 2>(x_43, ((vec2<i32>(x_44, x_44) % vec2<i32>(3, x_46))).y);
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_55 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_57 : i32 = a[x_55];
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_63 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_66 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_68 : i32 = a[x_66];
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_68));
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}