Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

55 lines
1.1 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 3>;
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = @stride(16) array<f32, 1>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
@group(0) @binding(1) var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
fn main_1() {
var i : i32;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2];
i = x_32;
loop {
let x_37 : i32 = i;
if ((x_37 >= 0)) {
} else {
break;
}
let x_40 : i32 = i;
if (((x_40 % 2) == 0)) {
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53));
} else {
let x_57 : f32 = x_8.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57);
}
let x_59 : i32 = i;
i = (x_59 - 1);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}