120 lines
3.5 KiB
GLSL
120 lines
3.5 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-inst-combine-mul-div-rem-if-undefined-divide-mix/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<i32, 2>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-inst-combine-mul-div-rem-if-undefined-divide-mix/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr_1 = @stride(16) array<f32, 2>;
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^^^^^^
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#version 310 es
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precision mediump float;
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struct tint_padded_array_element {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[2];
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};
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struct tint_padded_array_element_1 {
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float el;
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};
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struct buf1 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[2];
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};
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout (binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[2];
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} x_8;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout (binding = 1) uniform buf1_1 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[2];
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} x_10;
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float f1_f1_(inout float a) {
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float x_100 = a;
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return ddx(x_100);
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}
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void main_1() {
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vec4 v2 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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float a_1 = 0.0f;
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float x_40 = 0.0f;
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float param = 0.0f;
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int x_42 = x_8.x_GLF_uniform_int_values[0].el;
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int x_45 = x_8.x_GLF_uniform_int_values[1].el;
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int x_48 = x_8.x_GLF_uniform_int_values[1].el;
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int x_51 = x_8.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_42), float(x_45), float(x_48), float(x_51));
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float x_55 = tint_symbol.x;
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float x_57 = x_10.x_GLF_uniform_float_values[1].el;
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if ((x_55 < x_57)) {
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float x_62 = v2.x;
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if (!((x_62 < 1.0f))) {
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float x_68 = x_10.x_GLF_uniform_float_values[1].el;
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float x_70 = x_10.x_GLF_uniform_float_values[1].el;
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float x_72 = x_10.x_GLF_uniform_float_values[0].el;
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if ((x_70 > x_72)) {
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float x_78 = x_10.x_GLF_uniform_float_values[0].el;
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param = x_78;
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float x_79 = f1_f1_(param);
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x_40 = x_79;
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} else {
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float x_81 = x_10.x_GLF_uniform_float_values[0].el;
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x_40 = x_81;
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}
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a_1 = (x_68 / x_40);
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float x_85 = x_10.x_GLF_uniform_float_values[0].el;
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float x_88 = x_10.x_GLF_uniform_float_values[0].el;
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float x_90 = a_1;
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vec3 x_92 = mix(vec3(x_85, x_85, x_85), vec3(x_88, x_88, x_88), vec3(x_90, x_90, x_90));
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float x_94 = x_10.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4(x_92.x, x_92.y, x_92.z, x_94);
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}
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_4 {
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vec4 tint_symbol_2;
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};
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struct tint_symbol_5 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_6 = main_out(x_GLF_color);
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return tint_symbol_6;
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}
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tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
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main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
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tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_4 inputs;
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inputs.tint_symbol_2 = gl_FragCoord;
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tint_symbol_5 outputs;
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outputs = tint_symbol_1(inputs);
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:28: 'ddx' : no matching overloaded function found
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ERROR: 0:28: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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