136 lines
3.7 KiB
GLSL
136 lines
3.7 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uint tint_pack4x8snorm(vec4 param_0) {
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int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff;
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return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24);
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}
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vec4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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struct tint_padded_array_element {
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float el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_float_values[4];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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};
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layout (binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_float_values[4];
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} x_6;
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layout (binding = 0) uniform buf0_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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} x_10;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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float E = 0.0f;
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bool x_69 = false;
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bool x_85 = false;
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bool x_101 = false;
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bool x_70_phi = false;
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bool x_86_phi = false;
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bool x_102_phi = false;
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float x_35 = x_6.x_GLF_uniform_float_values[1].el;
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a = tint_pack4x8snorm(vec4(x_35, x_35, x_35, x_35));
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v1 = tint_unpack4x8unorm(a);
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float x_41 = x_6.x_GLF_uniform_float_values[0].el;
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E = x_41;
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int x_43 = x_10.x_GLF_uniform_int_values[1].el;
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float x_45 = v1[x_43];
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float x_47 = x_6.x_GLF_uniform_float_values[2].el;
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float x_49 = x_6.x_GLF_uniform_float_values[3].el;
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bool x_54 = (abs((x_45 - (x_47 / x_49))) < E);
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x_70_phi = x_54;
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if (x_54) {
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int x_58 = x_10.x_GLF_uniform_int_values[0].el;
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float x_60 = v1[x_58];
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float x_62 = x_6.x_GLF_uniform_float_values[2].el;
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float x_64 = x_6.x_GLF_uniform_float_values[3].el;
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x_69 = (abs((x_60 - (x_62 / x_64))) < E);
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x_70_phi = x_69;
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}
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bool x_70 = x_70_phi;
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x_86_phi = x_70;
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if (x_70) {
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int x_74 = x_10.x_GLF_uniform_int_values[3].el;
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float x_76 = v1[x_74];
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float x_78 = x_6.x_GLF_uniform_float_values[2].el;
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float x_80 = x_6.x_GLF_uniform_float_values[3].el;
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x_85 = (abs((x_76 - (x_78 / x_80))) < E);
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x_86_phi = x_85;
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}
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bool x_86 = x_86_phi;
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x_102_phi = x_86;
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if (x_86) {
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int x_90 = x_10.x_GLF_uniform_int_values[2].el;
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float x_92 = v1[x_90];
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float x_94 = x_6.x_GLF_uniform_float_values[2].el;
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float x_96 = x_6.x_GLF_uniform_float_values[3].el;
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x_101 = (abs((x_92 - (x_94 / x_96))) < E);
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x_102_phi = x_101;
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}
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if (x_102_phi) {
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int x_107 = x_10.x_GLF_uniform_int_values[0].el;
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int x_110 = x_10.x_GLF_uniform_int_values[1].el;
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int x_113 = x_10.x_GLF_uniform_int_values[1].el;
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int x_116 = x_10.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_107), float(x_110), float(x_113), float(x_116));
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} else {
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int x_120 = x_10.x_GLF_uniform_int_values[1].el;
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float x_121 = float(x_120);
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x_GLF_color = vec4(x_121, x_121, x_121, x_121);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'int4' : undeclared identifier
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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